Bowser, sometimes known as King Koopa or King Bowser, is the main antagonist of the Super Mario franchise. He is a large, powerful, fire-breathing Koopa who leads a large army of minions, and has been the arch-nemesis of Mario since his debut in Super Mario Bros. He has repeatedly kidnapped or attempted to kidnap Princess Peach with the ultimate goal of defeating Mario and taking over the Mushroom Kingdom and the world.
In SUASBRX[]
Bio[]
The archenemy of Mario and the reason Peach spends more time kidnapped than in her own castle. His plans aren't always the best, and occasionally he even finds himself on Mario's side. His son Bowser Jr. is a chip off the old block who spends his time creating trouble for Mario.
Special Powers[]
- Sheer Power: Over the years, Bowser has displayed countless feats that put him far above the average person, to the extent he may be one of the most powerful Nintendo characters. In many of the RPG and sports games, Bowser is typically among the strongest characters in the game.
- Superhuman Strength: Bowser's raw physical strength is frequently seen as one of Bowser's main powers. He can smash through boulders, lift immensely heavy objects with relative ease, counter and knock back every attack from a magically augmented clone of himself, Dark Bowser, and hit back with even greater force. Possibly most impressively, he almost stopped a full-speed train completely un-augmented, only failing when tripping over a rock. Much like with his fire breath, Bowser prides himself on his strength and frequently incorporates physical attacks into his fighting because of this.
- Augmented Superhuman Strength: When Bowser was faced with daunting tasks in Mario & Luigi: Bowser's Inside Story, Mario and Luigi could power up his muscles with adrenaline enough that a cannonball from Bowser's Castle was easily thrown back into the castle with enough force to knock the floating castle back to the ground.
- Charge Punch: Bowser can charge his fist up with orange energy and punch with devastating force as seen in Mario & Luigi: Bowser's Inside Story.
- Final KO Punch: Bowser's strongest single attack where he charged blue and rainbow colored energy into his right fist and punched the enemy several times before charging red energy into his fist for twenty seconds before sliding forward and punching the enemy with so much force that they'd go flying into the air. This was strong enough to destroy Dark Bowser with one hit after the Dark Star Core was destroyed.
- Superhuman Durability: Bowser has been drenched in lava, electrocuted, blown up, crushed by objects as heavy as both his own castle and Peach's Castle, rammed into a rock that had fallen hundreds of feet, sucked into a black hole and ejected back through the Mario Earth's atmosphere, blown up by an entire room of Bob-ombs, and even squashed underfoot by a T-Rex in Mario's Time Machine and has inevitably survived each fate. It took the literal end of the universe in Super Mario Galaxy to kill him.
- Fire Breath: Bowser's most signature ability, appearing in nearly all games he has been featured in. It manifests in several different ways and is apparently so hot that it is just as effective underwater as it is on land.
- Fireballs: Bowser's main pyrokinetic ability where he can breath fireballs from his mouth as big as his fist.
- Fire Waves: Bowser can fire continuous streams of fire or shoot blasts or flurries of fireballs at his foes from his mouth.
- Fire Rain: In some games, like Super Mario World and New Super Mario Bros. U, Bowser can make it "rain" fire blasts.
- Homing Fire Blasts: In Super Mario 64 and New Super Mario Bros., Bowser can also shoot blue fire blasts that can home in on Mario.
- Superhuman Speed and Agility: Although his speed is hardy consistent between games, in some of his appearances, Bowser is shown to be a capable runner and quite agile for his size.
- Supersonic Speed: In Mario & Luigi: Bowser's Inside Story, Bowser uses a treadmill placed by Fawful and Midbus to burn off thousands of calories gained by eating incredibly unhealthy food in only a few seconds. This possibly makes him at least faster than sound.
- Superhuman Stamina: Bowser's stamina is almost as limitless as his durability. He rarely ever shows signs of tiring, even when massively expending himself for hours on end. In battle, Bowser never slows down, keeping up with Mario and other enemies like his dark counterpart Dark Bowser blow for blow. That said, some games do show him tiring out after basic exercise.
- Magic: While not as prolific in the use of it as Kamek, Bowser is well versed in using various forms of magic against his opponents. He apparently knows spells that can transform people into inanimate objects, as explained in the manual of the original Super Mario Bros. and has used different magical wands over the years for varying purposes (although this is more commonly seen in the cartoons and comics).
- Teleporting: Bowser teleports into battle and away after all his losses in Super Mario 64, and after his first two losses in Super Mario Galaxy and Super Mario Galaxy 2. How he is shown teleporting is never consistent but it's usually an energy flash.
- Electrokinesis: In Super Mario Galaxy and Mario Party 9, Bowser proves himself capable of invoking lightning.
- Flight: In Super Mario Galaxy 2 and Super Mario 3D Land, Bowser is able to fly at will.
- Metamorphosis: An important ability of Bowser. In Mario Party 2, he turns a Koopa Troopa into a frog, and in Super Mario Galaxy, he turns into a stone ball.
- Gigantification: In numerous games, Bowser has the ability to transform himself to giant size to battle his enemies. Most of the time, Bowser is empowered by Kamek or somebody else, but as seen in Mario & Luigi: Bowser's Inside Story, if Bowser is supercharged with adrenaline, he can temporarily achieve his giant size naturally.
- Ground Pound: In Super Mario Bros 3, Bowser was able to slam down with all of his body weight to perform a move then unnamed but would be named "ground pound" in Super Mario 64. In the latter game, this was shown to be strong enough to violently flip his second and third battle arenas.
- Shockwave Pound: During his final battle in Super Mario 64, Bowser's ground pounds could unleash powerful silver-white shock-waves to harm Mario.
- Power Absorption: In Super Mario Galaxy 2, Bowser used the power of Stars to grow himself to immense size.
- High Skill in Sports and other Activities: Like almost all Super Mario Bros. characters, Bowser is an extremely qualified player in numerous sports and physical activities. While not being particularly talented in any activity, he has been shown to be a skilled tennis, soccer, hockey and basketball player, golfer, go-kart racer, Olympic athlete, wrestler (given some of his moves in the Super Smash Bros. games), and even a professional dancer.
- Intelligence: Despite his brutish nature, Bowser has demonstrated that he has a sharp intellect too, like when he cheats Mario with a wooden replica of Peach in Super Mario 3D Land or when he traps Mario with a trap in the ground in Super Mario Odyssey.
- Clown Car Piloting: Although less prominent than Bowser Jr., Bowser is somewhat skilled at piloting various means of transportation such as the Koopa Clown Car and a fleet of airships.
- Flail Weapon Proficiency: While rarely needing any weapon other than his claws, breath, and carapace, Bowser has been known to use a live Chain-Chomp like a flail.
Hyper Combos[]
- Bowser Bomb: Bowser performs a weak headbutt that drags opponents into the main attack, which is impossible to avoid if it connects. If performed in the air, Bowser performs the Ground Pound after a brief pause instead of leaping first. Emits a shockwave upon landing and will break full shields if all of its grounded hitboxes connect. It deals immense vertical knockback to anyone hit and can KO under 100%, making it a situational, yet potent kill move.
- Whirling Fortress: Withdraws into his shell and spins around rapidly, striking multiple times. It starts up on frame 6 and is capable of moving forward or backward while doing so, which makes it an extremely effective out of shield option, launching opponents vertically and easily putting them into disadvantage. In the air, it propels Bowser diagonally upwards, travelling impressive distance vertically and horizontally; the move can cover a greater distance via button mashing near the end of the move.
- Giga Bowser Punch: Bowser transforms into Giga Bowser and teleports into the background, where he becomes impervious to attacks. Red crosshairs will appear on screen to indicate where Giga Bowser will aim his punch, which can be moved around with the control stick; the crosshairs also contains a depleting green gauge around their circumference to indicate how much time is left until the attack will activate automatically, though the attack can be activated manually before the gauge fully depletes. If the opponent's damage percent is 60% or greater before they are punched, they are instantaneously screen KO'd.
Gameplay[]
Bowser's most notable trait is his impressive endurance, being among the best in the game. His extreme weight makes him very difficult to launch and KO. Bolstering his endurance is his varied forms of armor; Bowser has damage-based percentage armor on the startup of all his tilts and smash attacks. Bowser also has an attribute called "Tough Guy," which is constantly active knockback-based armor that allows Bowser to withstand a handful of weak attacks, like rapid jabs and weak projectiles.
Intro animation[]
Emerges from a wall of flames hunched over, before standing upright. Very similar to his battle entrance animation in Super Mario 64, without the wall of flames.
Voicelines[]
https://www.youtube.com/watch?v=GAzWIJIs5bs
Win Pose[]
A music piece based on the same melody as the Mario victory theme, but instead of a standard orchestral arrangement, the piece is played with slightly distorted electric guitars. It also sounds similar to the level clear theme of Bowser's sidequests in Paper Mario: The Thousand-Year Door plays during the Win Poses:https://www.youtube.com/watch?v=FPf8lI-noC0
- (Rears his head back and sways it forward, then stomps and spreads his arms while roaring, ending in a celebratory pose)
- (Runs into the scene and slashes down with his claws twice)
- (Breathes fire around himself, then assumes a celebratory pose similar to his render from SSB4)
Misc[]
- (Leans forward and furiously bites his jaws three times) (Taunt #1)
- (Bounces precariously on one leg, similarly to his teetering animation) (Taunt #2)
- (Throws his head back and swivels it in a circle while roaring) (Taunt #3)
Theme Music[]
https://www.youtube.com/watch?v=xe8X5Qt6ZJQ