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The Armagedroid is an antagonist in in the My Life as a Teenage Robot series. He is voiced by Kevin Michael Richardson.

He is Jenny's most powerful brother, designed by Dr. Wakeman about 20 years before Jenny’s creation in order to protect Earth from alien invaders and destroy their weaponry. He is the size of a city block and possesses an arsenal of weapons, all of which to serve his programmed duty of disarming and destroying enemy weaponry. Armagedroid was, for his time, the most advanced and powerful robot ever created.

In SUASBRX[]

Armagedroid returns as a boss in SUASBRX.

Bio[]

An enormous, transforming robot and former protector of Earth. Armagedroid is characterized by various attack threats, including jump stomps, beefy arm bludgeonings, and even missiles fired from his back. He also has a miniature hydrogen bomb set in his head, which he can use in times of desperation to blow himself and its opponent up. He's one tough robot!

Special Powers[]

  • Darts: Armagedroid carries ten steel javelin-like darts on the trunk that can be thrown to pierce an opponent.
  • Electric Insulation: Armagedroid is especially protected against electric attacks.
  • Encephalo-Scanner: Armagedroid is equipped with a scanner to read the brainwaves of a target and determine if it was telling the truth. This device is not infallible.
  • Energy Blast: Armagedroid has various types of energy projectiles, including but not limited to plasma, electrons, stunners and heat, that could be shot from his chest or hands. He is also armed with a disintegrator that only affects inorganic matter.
  • Flight: Rocket jets built into his feet and hands allow for high-speed flight.
  • Learning Program: A special learning program allows Armagedroid a certain advantage when fighting an enemy, but only after at least some seconds of analysis.
  • Robot: Due to their nature, Armagedroid is protected by the sheer strength of his hull. He cannot be affected by emotional or mental attacks, nor by illusions. However, he is susceptible to attacks affecting machinery.
  • Super Strength: Armagedroid is known to lift at least seventy tons.
  • Self-Repair: Armagedroid is able to repair himself with a built-in repair kit, provided there are sufficient materials nearby to effect repairs.

Boss Intro[]

Crashes onto the ground before transforming out of his tank form and letting out a roar, with jets of steam bursting from his body.

Moveset[]

Move Description
Trample

(踏みつぶし)

Armagedroid stomps forward with one foot. This is Armagedroid's fastest and least telegraphed attack, but it is also one of his least powerful (though still strong enough to KO at 60% on Intense and around 100% on Easy).
Hammer Knuckle

(ハンマーナックル)

Armagedroid spins, then punches the ground with both fists to create a shockwave. The fists hit has extreme power, inflicting up to 55%. The shockwave deals decent damage (up to 25%) and hit with completely horizontal knockback. On higher difficulties, the shockwave can send the player very far, potentially past the blast lines. The shockwave covers the length of the entire stage.
Destruction Ray

(エネルギー光線)

Armagedroid creates a ball of energy from his chest cavity, which shoots a laser towards the player. In the air, it is a multi-hit attack that rapidly (every 8 frames) deals damage (up to 17% on Intense). Sometimes on the ground, it is a powerful one-hit attack that does upwards of 58% on Intense, capable of KOing around 40%. Touching the ball of energy deals high damage as well (40% on Intense) but much less knockback than the powerful laser hit. If the player is on top of the walker as the laser is moving, they could potentially get hit multiple times by it before being KOd by the energy ball if they don't DI out in time. On higher difficulties, the laser moves faster, sometimes able to loop around and hit a second time.
Uppercut

(アッパーカット)

Armagedroid does a huge, jet-propelled uppercut. Noticeable windup, but the uppercut travels fast when unleashed. The fist is a sweetspot with extreme knockback, OHKOing on Intense when Armagedroid is at low health, but not when it's at full health.
Double Lariat

(ダブルラリアット)

Armagedroid charges up, then spins around. It creates a very powerful vacuum to suck players in, though its range is very short and it lasts briefly; furthermore, any character can just walk away to not get sucked in even on Intense difficulty. If players get sucked in near the beginning of the attack and multiple hits chain, they will sustain an extreme amount of damage (quite over 150%) with guaranteed OHKO power on Intense. The last KOing hit deals perfectly vertical knockback. This move is somewhat similar to Spinning Kong.
Giant Jump

(大ジャンプ)

Armagedroid jumps high, and then lands with a big stomp. Regardless of where he lands, he will slide to the side opposite of where he jumped. It deals up to 61%, OHKOing on Intense when Armagedroid is at low health, but not when at full health.
Shooting

(射撃)

Armagedroid transforms into a tank, then shoots four missiles. On the higher difficulties, every missile can inflict up to 30% damage, KOing slightly under 60%.
Missile

(ミサイル)

Armagedroid shoots two missiles two times. During this time, his face has a hitbox and can still damage on contact. The missiles have roughly the same power of their Tank version, but are easier to avoid.
Collapse

(倒れこみ)

Armagedroid stiffens, and tries to fall on the player. Huge knockback, being an invariable one-hit KO on Intense difficulty. Damage can reach 62%, while knockback is very horizontal. If the player touches Armagedroid's back, they will only take minor knockback and less than 20%, being the only possibility to survive on the higher difficulties.
Rush

(突進)

Armagedroid transforms into a tank, then rushes forward, dealing vertical knockback.
Rush and Slam Used at low health, Armagedroid uses Rush then also tries to fall on the player from above - which deals enormous spiked or horizontal knockback, and will OHKO on Intense, much like Collapse. Damage can reach a huge 70%. Afterwards, he will stay vulnerable on the ground for a long time (up to three seconds). It is easy for him to be KO'd during this down time, as he must be at low HP already to initiate the fall (usually 25% or lower).
Stomping Jump Armagedroid stomps across the stage, which will bury grounded players, and meteor smash airborne players. Armagedroid will stomp four times, and will stomp in place if he reaches the edge of the screen before finishing the move. On the higher difficulties, each stomp deals 38% damage, for a combined maximum damage of 144% if all hits land.

When defeated, explosions erupt across Armagedroid's body as pieces of him (including one of his arms) fly off before he falls on his back and explodes for one final time (however, he can still be seen moving slightly).

Theme Music[]

https://www.youtube.com/watch?v=YxD0dWMbO5I

In Monster High: Nicktoons' Monster Madness[]

Armagedroid appears as a mid-boss in Monster High: Nicktoons' Monster Madness in a haywire form appropriately named Haywire Armagedroid. His moveset as a midboss is significantly toned down to better fit his appearance in the game.

Gallery[]

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